<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Degrafa for AS3-only Projects</title>
	<atom:link href="http://www.degrafa.org/blog/2009/05/degrafa-for-as3-only-projects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.degrafa.org/blog/2009/05/degrafa-for-as3-only-projects/</link>
	<description>Degrafa is a declarative graphics framework.</description>
	<lastBuildDate>Tue, 03 Nov 2009 05:19:24 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Greg Dove</title>
		<link>http://www.degrafa.org/blog/2009/05/degrafa-for-as3-only-projects/comment-page-1/#comment-2089</link>
		<dc:creator>Greg Dove</dc:creator>
		<pubDate>Fri, 22 May 2009 03:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.degrafa.org/blog/?p=208#comment-2089</guid>
		<description>Hi Tomas,
Thanks for the awesome feedback.
The main drive behind Degrafa was to abstract away from lower level drawing API work, that is true. But this goal is achieved whether it&#039;s used in mxml (mxml is easier for a broader range of people, and more intuitive for those who don&#039;t know actionscript) or in actionscript.
A Path, for example, can be instantiated in mxml or actionscript and both ways are much easier and more versatile than defining the drawing commands natively.
Folks already use Degrafa in as3 as well as mxml inside Flex projects, the difference here (now) is really about opening up that possibility to regular flash devs indepedent of flex -where mxml is not really an option in any case. It&#039;s simply removing the requirement for the bulk of the flex framework (at least most of it - a small amount is being mirrored for compatibility- until we change a few more things).
We&#039;ll figure out the naming aspect I&#039;m sure. As Juan says, &#039;stay tuned&#039; :).</description>
		<content:encoded><![CDATA[<p>Hi Tomas,<br />
Thanks for the awesome feedback.<br />
The main drive behind Degrafa was to abstract away from lower level drawing API work, that is true. But this goal is achieved whether it&#8217;s used in mxml (mxml is easier for a broader range of people, and more intuitive for those who don&#8217;t know actionscript) or in actionscript.<br />
A Path, for example, can be instantiated in mxml or actionscript and both ways are much easier and more versatile than defining the drawing commands natively.<br />
Folks already use Degrafa in as3 as well as mxml inside Flex projects, the difference here (now) is really about opening up that possibility to regular flash devs indepedent of flex -where mxml is not really an option in any case. It&#8217;s simply removing the requirement for the bulk of the flex framework (at least most of it &#8211; a small amount is being mirrored for compatibility- until we change a few more things).<br />
We&#8217;ll figure out the naming aspect I&#8217;m sure. As Juan says, &#8217;stay tuned&#8217; <img src='http://www.degrafa.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomas Sancio</title>
		<link>http://www.degrafa.org/blog/2009/05/degrafa-for-as3-only-projects/comment-page-1/#comment-2083</link>
		<dc:creator>Tomas Sancio</dc:creator>
		<pubDate>Thu, 21 May 2009 16:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.degrafa.org/blog/?p=208#comment-2083</guid>
		<description>Hi there,

First of all, I would like to congratulate you guys for all the effort you&#039;ve put behind Degrafa. The samples in your website are truly excellent and encouraging.

The problem I&#039;m seeing is something like an identity crisis for Degrafa. For example, if Degrafa&#039;s original purpose was to avoid AS3 and create compelling graphics using XML tags, why work on an AS3 without tags? 

Then, Degrafa was going to serve as a bridge between SVG and Flex (or so I thought). In theory, one was going to be able to bring SVG files and render them dynamically in a Flex app, which is useful for those of us that have external apps that generate SVG. But this seems to have been put on hold (or used only for paths) given Adobe&#039;s commitment to FXG in spite of SVG.

In essence, I&#039;ve been scratching my head for months figuring out how to integrate Degrafa in my projects but have stuck to writing for the Flash library in AS3. I&#039;m just wondering out loud if your efforts will be compensated.

Good luck,

Tomas</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>First of all, I would like to congratulate you guys for all the effort you&#8217;ve put behind Degrafa. The samples in your website are truly excellent and encouraging.</p>
<p>The problem I&#8217;m seeing is something like an identity crisis for Degrafa. For example, if Degrafa&#8217;s original purpose was to avoid AS3 and create compelling graphics using XML tags, why work on an AS3 without tags? </p>
<p>Then, Degrafa was going to serve as a bridge between SVG and Flex (or so I thought). In theory, one was going to be able to bring SVG files and render them dynamically in a Flex app, which is useful for those of us that have external apps that generate SVG. But this seems to have been put on hold (or used only for paths) given Adobe&#8217;s commitment to FXG in spite of SVG.</p>
<p>In essence, I&#8217;ve been scratching my head for months figuring out how to integrate Degrafa in my projects but have stuck to writing for the Flash library in AS3. I&#8217;m just wondering out loud if your efforts will be compensated.</p>
<p>Good luck,</p>
<p>Tomas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jensa</title>
		<link>http://www.degrafa.org/blog/2009/05/degrafa-for-as3-only-projects/comment-page-1/#comment-2081</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Thu, 21 May 2009 14:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.degrafa.org/blog/?p=208#comment-2081</guid>
		<description>Heya,
I did some playing with this back in October: http://www.flashgamer.com/2008/10/bezier_drawing_with_degrafa.html and I&#039;ve used Degrafa in many pure AS3 projects since then.

Degrafa&#039;s Origin branch is a great asset to anyone wanting to do any kind of bezier drawing in Actionscript. Thanks guys!

J</description>
		<content:encoded><![CDATA[<p>Heya,<br />
I did some playing with this back in October: <a href="http://www.flashgamer.com/2008/10/bezier_drawing_with_degrafa.html" rel="nofollow">http://www.flashgamer.com/2008/10/bezier_drawing_with_degrafa.html</a> and I&#8217;ve used Degrafa in many pure AS3 projects since then.</p>
<p>Degrafa&#8217;s Origin branch is a great asset to anyone wanting to do any kind of bezier drawing in Actionscript. Thanks guys!</p>
<p>J</p>
]]></content:encoded>
	</item>
</channel>
</rss>

