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Degrafa for AS3-only Projects

Thursday, May 21st, 2009

One of the most common things we get asked about in the community is if there’s a version of Degrafa for AS3-only projects, i.e. a way to use Degrafa without having to use Flex. This was definitely on our roadmap, but working on the actual framework itself was taking priority.

A few days ago, with the help of Ryan Campbell, we were able to demo using Degrafa in an AS3-only project created from Flash CS4 at 360|Flex. Things are still being ironed out, but people seemed interested in taking a look at the simple example. You can download the example below.

Our plans are to make 2 separate branches of Degrafa, one for Flex and one for AS3-only. Eventually, we hope to see the 2 branches become one. Hopefully this will allow even more people to take advantage of all the hard work that’s already been put into Degrafa.

Stay tuned for more details as things get a little more formalized around Degrafa in AS3-only projects.

Download the Degrafa AS3-only Flash Sample

Happy Holidays From the Degrafa Team

Tuesday, December 23rd, 2008

 

Here is a little animated treat whipped up by one of our team members from down under, right before the holiday.

 Wishing you a joyous and safe holiday,

 - The Degrafa Team

Jim Armstrong Joins Degrafa.

Monday, September 22nd, 2008

We are very excited to announce that Jim Armstrong (aka the Algorithmist) will be joining the Degrafa team as a contributor. Jim’s strong math and development skills will help the Degrafa project push forward into un charted territories. Though we have a clear path mapped out for the future of Degrafa, there’s still much to do and Jim’s skill set will most certainly help us get there faster.

Jim’s initial involvement will be to work in collaboration with Jason, Greg and Tom to port the Singularity package to Degrafa and move that research up to a level (MXML) that is more accessible to the Degrafa community. Here are some of the types of things Jim’s work will accelerate.

  • A Spline set of Geometric Primitives.
  • Text on a path.
  • Shape Strokes
  • Points and Angles on a path.
  • much more…

Working off of Jim’s existing research in combination with our own will allow us to innovate at a faster pace. Jim will also participate in coming optimization goals and work with us to prepare the core of the framework for the future.

Jim is Degrafa’s first real rocket scientist and we are all excited as to where this collaboration will take Degrafa and what it will enable for the Degrafa community.